CleverRaven/Cataclysm-DDA — pull request #2921 by i2amroy (2013-09-09 04:14:33+00:00)
Title: Stop bullet-time adrenaline rushes

Fixes issue #2916.

The problem was that each turn when disease duration was > 150 it added 800 move to the players move counter, which, since it carries over, gave them enough "extra moves" to basically freeze the world around them even during the comedown process.