GarageGames/Torque3D — pull request #477 by DavidWyand-GG (2013-09-05 05:45:30+00:00)
Title: Allow audioData.cs.dso to execute

When using only compiled scripts, the isFile( "./audioData.cs" ) would fail for audioData.cs.dso causing none of the audio data to load. The correct method is to use isScriptFile(), along with a fully qualified file path, to check for either the .dso or .cs files.