vbawol/DayZ-Epoch — pull request #525 by andgregor (2013-09-02 16:23:35+00:00)
Title: Lighting System

Ok, think I have the hang of this thing now. These are the files I have tested on the previous epoch version. Have confirmed that server and client run with these additions. I am going to do a final test, in-game, later this evening.

Lights are created after 17:00 until 06:00. Currently requires a personal generator, will light up non-enterable houses, street lights and illuminant Towers within 120m of the personal generator.

Editable settings available in local_lights_init.sqf. So far have only tested on Chernarus, Tavi and Utes. There is nothing map specific about the lights now so should work on all maps the same.