hrydgard/ppsspp — pull request #3557 by unknownbrackets (2013-09-01 19:24:40+00:00)
Title: Improve render-to-texture framebuffer selection

Specifically:
* Prioritize more recently rendered to matching framebuffers.
* Keep a render source alive if it's being used, even if not rendered to (fixes Mana Khemia blurred dialog scenes.)
* Use an existing framebuffer right away, instead of only after the next `SetRenderFramebuffer()`.

Might improve other framebuffer issues, might really break them.... Might make AttachFramebufferInvalid() work better also.

-[Unknown]