cocos2d/cocos2d-x — pull request #3521 by kompjoefriek (2013-09-01 22:03:26+00:00)
Title: fixed playing >30 samples via Open SL

Fixed playing >30 different samples via OpenSL on Android (which is used
by the Galaxy S2)

Tested by running game with about 48 samples, running over an hour.
(Cocos2d-x 2.1.5 on Nexus 4)
Please test thoroughly