hrydgard/ppsspp — pull request #3412 by unknownbrackets (2013-08-26 08:08:31+00:00)
Title: Implement volatile memory lock waits

It wasn't actually locking, but most games didn't expect it to, so it was safe. However, reporting showed some games doing it (note, always said TryLock, even for Lock):

http://report.ppsspp.org/logs/kind/301

This may help any of those games. Passes the new tests.

-[Unknown]