mc-server/MCServer — pull request #93 by madmaxoft (2013-08-14 18:00:08+00:00)
Title: Per world threads

This is a major rewrite of the threading model that MC-Server uses. The previous model used one thread to tick all the clients and worlds, resulting in an overload on multi-world server. This model actually uses one tick thread per world, so it is more multicore-friendly.

Because the changes are quite huge, it requires extensive testing for deadlocks and race conditions.