mono/cocos2d-xna — pull request #145 by vancura (2013-08-09 08:59:06+00:00)
Title: Texture antialiasing vs. aliasing was reversed

Two changes:

1. Antialiasing means a texture is blurry (but zoomable) with LINEAR filtering. Aliasing means a texture is sharp and pixelated (but zooming brings in artifacts) with POINT filtering.

2. Moved shared `m_samplerState.AddressU/V/W` out of the if branches.