hrydgard/ppsspp — pull request #2952 by raven02 (2013-07-27 16:36:29+00:00)
Title: Fix mipmapping artifact in Shin Sangoku Musou Multi Raid

I'm not too sure if this makes sense to force load texture sample parameters only when mipmap is disabled.

This fixes the following artifact in Shin Sangoku Musou Multi Raid

![screen00013](https://f.cloud.github.com/assets/3000282/867173/a3ca85c4-f6da-11e2-8b7f-cd8835151273.jpg)