GlyphGryph/Cataclysm-DDA — pull request #1 by darth-servo (2013-07-24 14:24:21+00:00)
Title: Fabrication skill recipes

Notes on skill adjustments:
In General --
When replacing a combat skill with Fabrication, I usually kept the combat skill as a required skill, and tried to keep the level of combat skill required consistent with the original difficulty of the recipe.

Some skill requirements were lowered slightly to fit in with the 1-3-5-7-9 skill proficiency breaks, bearing in mind that those recipes also now required the new skill of Fabrication in addition to their original skill requirements.

Bows, Crossbows, Archery Ammunition & Components --
Fabrication became the main skill to produce archery items almost all the way across the board, except for crossbows which use Mechanics. Archery is the main required skill, I kept Survival as a required skill when it was appropriate and apparent that the original recipe intended it to have a survivalist component (i,e. low level basic bows from scavenged materials, fletching, etc), but I removed the Survival requirement from high-end bow recipes where it no longer seemed appropriate. Some mechanically-complex recipes now have Mechanics as a required skill as well.

Guns & Ammo --
Again, ammunition and explosives across the board use Fabrication as their skill now, with increasing levels of Gun as the required skill. High-end ammunition requires higher Gun skill, but in general the Fabrication skill tops out around 5 for most ammunition. Basically, if it involved putting a charge or load into a casing, it uses Fabrication and that process is only so complex. Simple recipes such as sawn-off shotguns only require Fabrication. Most basic pipegun recipes had the Gun skill added as a requirement.

General skills that formerly used Mechanics --
If a recipe called for Mechanics, but should actually use Fabrication, the skill was replaced. Rarely, a very basic skill that called for mechanics had the skill requirement removed entirely (i.e., the recipe for tying a stack of plastic bags into a bundle),

Traps --
Trap recipes now all train the Traps skill. Mechanically-complex recipes require Mechanics, and some survivalist recipes require Survival.

Bionics --
All bionic recipes now have First Aid as a requirement. It seemed odd that no medical expertise was required to create bionics.