GarageGames/Torque3D — pull request #440 by Azaezel (2013-07-24 09:41:56+00:00)
Title: allows vehicle on vehicle collisions to bump each other around

Note: While rigidshapes still fall through the floor, leaving out:

ns.resolveCollision(cList[i].point , cList[i].normal, &other->mRigid );
else
{
RigidShape* other = dynamic_cast( c.object );
if (other)
ns.resolveCollision(cList[i].point , cList[i].normal, &other->mRigid );

for now in favor of treating those like any 'normal' collision. though if someone want's to take a poke at that end, feel free.