forestmedina/gpbexporter — pull request #4 by cesarpachon (2013-07-06 21:26:20+00:00)
Title: fixed uv export

changed vertex by face index array.. instead of the original one, overwrite it with one with the form: 0 1 2, 3 4 5.. with no repetitions. this replication allows the use of different uvcoords in each vertex, despite the fact the vertex is shared between different faces.
![blender gameplay 3 20130705](https://f.cloud.github.com/assets/2874200/757285/a37e41a4-e682-11e2-9239-e4feee1ae50e.png)