rubymotion/Joybox — pull request #38 by dprophete (2013-07-03 06:13:55+00:00)
Title: Correct physicssprite position

It's not super important, but I needed this in one of my games. At the end of a physics animation, I wanted to remove the PhysicsSprite from the screen, without disturbing the other box2d object. So I removed the body from the PhycicsSprite and started applying some cocos2d animations (scale.by and move.to) .Scale.by was working but move.to wasn't…