CleverRaven/Cataclysm-DDA — pull request #1822 by ejseto (2013-06-29 07:07:37+00:00)
Title: Fix probability travel ending in tile with monster, fix typo in coords

Fix probability travel to keep going if a monster or npc occupies the next tile. Fixed a typo where the y-coordinate was labeled as x, causing tunneling through water to occur.