hrydgard/ppsspp — pull request #2402 by unknownbrackets (2013-06-22 17:57:22+00:00)
Title: Add some debugging stuff to highlight textures

I've been using this to identify textures quickly. There are probably better ways but it's a quick and dirty one.

Also some minor tweaks. I don't think we hit any of the cases where we unbind the texture and then think we still did, but figure it's better to be safe.

-[Unknown]