hrydgard/native — pull request #87 by unknownbrackets (2013-06-22 15:31:56+00:00)
Title: Avoid a usleep loop, send 0s instead.

Doesn't hurt audio quality all that much, may improve perf. Wasn't sure what value to use, but I see games using 0x100 queue sizes a lot so... that works for me?

I'm not actually sure if this helps perf, though.

-[Unknown]