hrydgard/ppsspp — pull request #2303 by unknownbrackets (2013-06-16 15:05:45+00:00)
Title: Hash/convert more when a CLUT base is used

This seems a bit strange, but the games that use these bases seem to read outside the loaded CLUT to a previously loaded CLUT (per #2297.)

May cause a performance issue on games that use a base but don't do this. Cuts a few very minor optimizations to make this work consistently too.

-[Unknown]