GarageGames/Torque2D — pull request #67 by capnlove (2013-05-25 09:14:20+00:00)
Title: C sprite deeper

Fixed CompositeSprite's pickPoint, pickRay and pickArea functions to work regardless of the CompositeSprite's location, rotation or the current camera zoom level.

Bug reported in Issue https://github.com/GarageGames/Torque2D/issues/58