mono/MonoGame — pull request #1730 by slygamer (2013-05-14 15:26:57+00:00)
Title: Add DebuggerHidden attribute to CheckGLError

The DebuggerHidden attribute makes the debugger break at the caller of CheckGLError if an exception is thrown, not inside CheckGLError. This is much more helpful to devs as they do not have to manually navigate up the callstack.