TheDarklingWolf/Cataclysm-DDA — pull request #884 by origamiwolf (2013-05-07 13:05:47+00:00)
Title: Fix for failed crafting consuming nonexistent items

When failing a crafting check that consumes material, the player is occasionally presented with a list of all possible components, instead of what the player actually has.

This fix changes the component consumption code to use up what the player actually has.