hrydgard/ppsspp — pull request #1664 by unknownbrackets (2013-05-04 16:31:12+00:00)
Title: Correct savestate logic in atrac

Not 100% sure it works though, it doesn't crash and games run. USE_FFMPEG builds with this change.

Anyway, this doesn't do memory overwriting and stuff that looks funny when loading state.

-[Unknown]