blackberry/GamePlay — pull request #1021 by rgngl (2013-05-04 00:17:51+00:00)
Title: RFC: Check for supported texture compression type at startup

Then override file name aliases from a corresponding aliases.pvr or aliases.dxt block in the game.config file.

This way it will be possible to use the supported texture compression method on Android devices.

If you think this is a good way to handle this, I can finish up the remaining parts like the Lua bindings and we can get this merged. If not, I would like to hear suggestions.