schteppe/cannon.js — pull request #78 by ndarilek (2013-04-26 21:10:06+00:00)
Title: Dispatch 'collide' event from World in addition to Body

Sometimes I want to track that two bodies have collided, but not necessarily on the body itself. I'm dispatching a 'collide' event from World in addition, so my entity systems don't get two collision events when generating effects.