hrydgard/ppsspp — pull request #1471 by unknownbrackets (2013-04-23 05:09:16+00:00)
Title: Small optimizations in the emulated GPU

This does a couple things:
* Adds `gstate_c.framebufChanged`, to skip the `SetRenderFrameBuffer()` logic. Games usually do a bunch of prims to the same buffer, so this saves time.
* Does the same thing to time_update() as is done in syscalls.
* Adds a little more disasm code.

No real huge boost in performance but shaves off a few percent in some games, though usually these games are GPU-limited anyway.

-[Unknown]