GarageGames/Torque3D — pull request #344 by WinterleafEnterainment (2013-04-18 02:24:48+00:00)
Title: Static culling of objects in camera view.

This resource optimizes the rendering of a scene by doing a Frustum check to make sure the object is visible from the camera before rendering it, thus increasing frame rate by about 5-10 fps.