OpenRA/OpenRA — pull request #3095 by Mailaender (2013-04-17 20:06:58+00:00)
Title: Added resource splattering for destroyed units

You now have 2 methods to achieve #2346:
* Attach it to a husk spawned from a unit (`SeedsResources` is not limited to buildings anymore)
* Attach it to a building which has a `DeadBuildingState` with some lingering time and use the new `SplatterUponDestruction` boolean in `SeedsResources`.