hrydgard/ppsspp — pull request #1274 by unknownbrackets (2013-04-13 16:30:38+00:00)
Title: Set the buffer values in sceAtracSetHalfwayBuffer.

We set them in the GetID() one, so ought to here as well.

This is a minor change, and in fact doesn't overlap with #1263. It does overlap with #997, which implements the same basic thing, but does a bit more.

This prevents "reading into 0" errors and the like in some games, like Zettai Hero Project, which expects `sceAtracGetStreamDataInfo()` to return a valid address after calling this func. And ultimately that may help since sceIoRead() will return a value the game expects.

-[Unknown]