GarageGames/Torque3D — pull request #325 by DavidWyand-GG (2013-04-09 20:16:50+00:00)
Title: Game cam and eye banking, control schemes

- ShapeBaseData has two new properties. cameraCanBank indicates that the game object may bank its eye/camera, if supported by the object. mountedImagesBank indicates that mounted images should bank with the eye/camera in first person view. Both default to false.
- Player supports 1st person eye and 3rd person camera banking when making use of the new ExtendedMove class.
- Camera class supports banking when making use of the new ExtendedMove class.

- GameConnection now has an idea of a control scheme. This determines how game objects should respond to input events. A control scheme may be set by either the server or client. Current control schemes are:
-- Absolute rotation (likely though the ExtendedMove class)
-- Add relative yaw (from mouse or gamepad) to absolute rotation.
-- Add relative pitch (from mouse or gamepad) to absolute rotation.

- Player class supports the new control schemes when using the ExtendedMove class.
- Camera class supports the new control scheme when using the ExtendedMove class.