arturoc/openFrameworks — pull request #11 by tgfrerer (2013-04-09 17:05:41+00:00)
Title: bugfix OpenGL performance hog

ofShader is rolling its own manual location table for attributes.

The position attribute, which is the first attribute, was set to 1, leaving attribute 0 unset. This did lead to catastrophic performance losses on certain graphics cards (ATI, OS X).

See also: "In OpenGL you MUST enable Attrib 0"

in:
Signed-off-by: tgfrerer