GarageGames/Torque3D — pull request #318 by DavidWyand-GG (2013-04-09 16:57:44+00:00)
Title: GFX now handles non-default adapters

The GFX (DirectX) pipeline did not respect the choice of adapter and always went for the default one. Normally this isn't an issue unless you wish to target a particular adapter and display device combination. This has been corrected.

The GFX initialize functions now attempt to find the best adapter that matches a given display device (i.e. monitor) if one has been passed in. To aid with choosing a display device some new monitor enumeration methods have been added to the platform window manager. These methods have been exposed to the Canvas.

The new $pref::Video::displayOutputDevice console variable is used to set the display device to target. You set this prior to creating the Canvas, just like you would with $pref::Video::displayDevice.