FreeBeerGames/Solobot — pull request #18 by CoryG89 (2013-04-07 13:10:33+00:00)
Title: Organizing the Solobot assets directory.

The four immediate subdirectories to our game's asset directory now include:

* **Scenes** - Currently only contains our one scene, now named `Main Scene`
One may be all we need, maybe not.
* **Materials** - We previously had both a **Textures** and **Materials**
subdirectory, however, I feel that the **Textures** directory simple stored
the images that were used in the materials. So it should itself be a
subdirectory of the Materials directory. So if you have a texture you want
to use in the game, you'll need to create a material with it. You'll do this
by first importing the image via the Unity editor into the Textures folder.
You'll then browse to or right click on the **Materials** subdirectory of
our Solobot game directory. You can then right click or in the upper hand
corner hit `Create` -> `Material`. You can then edit the texture component
of that Material and select your image by browsing to it in the in the
**Materials/Textures** subdirectory.
* **Prefabs** - This subdirectories should not contain any Prefabs, but instead
should contain a hierarchy of subdirectories that contain Prefabs, which
prefereably only be completely finished objects, scripts included, that are
ready to be dropped in the game.
* **Scripts** - This should basically be a collection of all the scripts that
are components of our game's Prefab objects. If we do this *right*, then
everything in our game should end up blue in the project pane of Unity and
everything should be in the **Prefabs** directory as a reusable pluggable
object for any future projects any of us may do in Unity.