mana/manaserv — pull request #50 by Ablu (2013-03-30 09:09:13+00:00)
Title: Moved fighting code into a component

All damage dealing is now handeled via FightingComponent.
Monsters use a derived MonsterFightingComponent since they can have a damage
mutation and have a seperate script callback.

The wirering with Being is still not optional since most of the stuff does
not exist as components.

Things done:
- Seperated the fighting code from Being and only let Characters and Monsters
add the Component (less overhead for npcs)
- Added a getter for Attribute values to prevent searching it all the time in
non Being members
- Fixed the type if the damage mutation to double (no idea why it was int)
I did not want to copy it over incorrectly
- Removed the addAttack/removeAttack overrides in Character and made the
knuckleAttack being added based on newly added signals

Future TODOS:
- Remove depedency on Being as soon all needed dependencies are available
as components of Entity
- Move the monster script callback into the general fightingcomponent and
make it usuable for characters too