p3/regal — pull request #61 by igor-c (2013-03-26 00:20:38+00:00)
Title: Do not invoke glIsProgram and glGetAttachedShaders from logger's glUsePr...

...ogram.

These calls require round trips and can have a significant performance impact
depending on the backend. For PPAPI this is particularly bad and can result
in 1/9th the FPS.

The same information should be available in the log
from the time when the program was first created.