blackberry/GamePlay — pull request #921 by ChrisWiki (2013-03-15 15:24:25+00:00)
Title: Calculates TransformMatrix for lights considering pre- and postrotation among others

In the previous implementation vectors like pre- and postrotation were ignored in the calculation of the transform-matrix. I used the function EvaluateLocalTransform() which returns a transform matrix considering those vectors.