Moncader/SWFCrew — pull request #63 by kuu (2013-03-13 08:17:23+00:00)
Title: [BugFix] Fixed a bug of EditText's renderable cache.

[Issue]
Damage points are always same.

[Cause]
The canvas for EditText is cached at Player.setCanvasRenderableCache(), associated with its character-id,
However, if multiple instances of EditText that share the same character-id are created, and each of them has a different text value, the cache is overwritten.

[Fix]
Modified the EditText's code that calls Player.setCanvasRenderableChache() to store an object rather than CanvasRenderable.