mono/MonoGame — pull request #1531 by tomspilman (2013-03-12 03:43:46+00:00)
Title: MGFX Large Shader Fix

The first thing this does is fix an overflow in loading large shaders. I have run into two cases where debug shaders can be > 65K and overflow the 16bit size. This fixes my miscalculation restoring that to a 32bit integer, increments the MGFX version, and rebuilds the stock effects.

Second I took the time to remove old shader code files that are no longer used by the runtime.