maxogden/voxel-highlight — pull request #7 by theoxylo (2013-03-04 08:32:51+00:00)
Title: switched back to raycastVoxels and added color option

voxel-raycast seems to be working well now, so I removed the work-around and switched back to Game.prototype.raycastVoxels.

Also, I added a color option for the highlight cube.

Lastly, the voxel position cache key and callback param is now in the form "x|y|z".