mono/MonoGame — pull request #1474 by renaudbedard (2013-02-27 16:27:48+00:00)
Title: Allow sampler states using parenthesis instead of less-than/greater-than

The syntax is legal and compiles with the SharpDX HLSL compiler, so I updated the MGFX tokenizer/parser to support it.
I've always used the "Texture = (DiffuseTexture);" syntax myself, I assume others do too?