hrydgard/ppsspp — pull request #801 by unknownbrackets (2013-02-25 23:37:07+00:00)
Title: Wake threads properly in sceUmd

This does 3 things:
* Fixes a mistake I introduced in texcache (unrelated, just sneaking it in.)
* Adds a delay to `sceUmdActivate()`, which fixes the umd/wait/wait test. Tried to match real timing, although it varies greatly.
* Makes sure that `sceUmdWaitStat()` is woken up if another thread calls `sceUmdActivate()`.

Doesn't really seem to help or hurt any games I have. But might unfreeze games that activate off thread for some reason...

-[Unknown]