libgdx/libgdx — pull request #252 by bitiotic (2013-02-20 05:42:27+00:00)
Title: Have to set the coordinates before you can transform them

I found this while looking closely at uses of temporary variables in scene2d. I'm not exactly sure what was broken before, but I'm pretty confident this fixes it.

I ran the UITest and ShadowMappingTest, and both seem to work fine. I wonder if they mostly worked before because the Vector2.tmp generally already had relatively similar screen coordinates in it?