mono/MonoGame — pull request #1401 by et1337 (2013-02-16 19:59:21+00:00)
Title: MRT support for OpenGL

Re-incarnation of this PR: https://github.com/mono/MonoGame/pull/1027 It refuses to die!

On OpenGL ES, or when there is only one render target, behavior remains unchanged. On OpenGL with more than one render target, it uses GL.DrawBuffers() to bind them.