dkfdevil1/MineWorld-Hero-Engine — pull request #1 by dkfdevil1 (2013-02-12 14:48:01+00:00)
Title: Merging branch from Halfshot

*Skeleton given the option to scale to the correct resolution.
*Added Bindings.cfg location to EngineLimit in order to allow developers to change it if necessary.
*Player SpeedX and SpeedY are now independent.
**TileDB now adds textures to tile class. Support for AnimatedTexture is added and the TileDB Parser has been cleaned up.
*Player now scales fine.
*Players head is now on top of his legs :P.
*Before the engine starts, the files required are checked. If they are not found, the engine deploys its own version. Update this from now on.
*TileRenderer also supports AnimatedTextures.
*Loading Game Content has become somewhat seperated from loading Tiles to allow the new tile format.
*Tile-00 has been resized to 128x128
*Kierans new textures implanted.