GarageGames/Torque3D — pull request #229 by Demolishun (2013-02-03 01:13:49+00:00)
Title: Pmaterial fix

Adds the ability of all texture types in materials to be dynamic. The code checks for the # symbol at the beginning of the string and if it exists it checks for the existence of a NamedTexTarget that has been registered with the name provided minus the # symbol. This has been tested with dynamic textures and it is working.