hrydgard/ppsspp — pull request #548 by unknownbrackets (2013-01-31 08:55:33+00:00)
Title: Texture cache pointer walking

Just in some hot areas I found, which should be endian-safe.

This improved the perf by at least 2-3% in Popolocrois (which uses a lot of textures and does some heavy invalidation.) Maybe more.

-[Unknown]