VanillaDev/Vanilla — pull request #541 by Sleaker (2013-01-30 06:32:14+00:00)
Title: Add canEquip to Materials

No longer use Inventory to control if a material is wearable in a specific inventory slot.
All materials default to not being equipable, now override canEquip.
Fixes Skulls & Pumpkins not being equipable in Helm slot.

Signed-off-by: Nick Minkler