go-gl/gl — pull request #90 by vova616 (2013-01-15 06:43:17+00:00)
Title: Added and changed the Uniform functions.

I've changed Uniform*fv(count int,v []float32) to Uniform*fv(v ...[*]float32).
removed the count because you can use slices,
and I think there is more chance someone will use []Vector2/3/4 instead of []float32, also they can use reflect&unsafe to convert anything to []Vector2/3/4.
(type Vector2 [2]float32)

Added UniformMatrix*fv and UniformMatrix*f, UniformMatrix*f is not a real function in opengl but its optimized for using 1 matrix when you already got the pointer.

Added unsigned int functions as well.