clintbellanger/flare-engine — pull request #322 by dorkster (2013-01-15 01:58:13+00:00)
Title: Introduce Poise stat

Closes #80

I went with a percentage chance here as opposed to a damage threshold
because I think it's easier to scale when balancing combat numbers. We can
always change the formula to a damage threshold later if that's the desired
method.

I decided to keep the hit sound effect when damage recoil is skipped, since
it's the only form of feedback when combat text is off.