mono/MonoGame — pull request #1125 by nkast (2012-12-30 04:17:33+00:00)
Title: Implement GetData() for IndexBuffer & VertexBuffer on WinRT

It's quite common to use the standard importers to get a Model and then
use a GetData() in order to read the Vertices/Indices and manipulate
them.
I use some code from SharpDX.Toolkit as quide.
In short one has to copy the static VertexBuffer into a temporary buffer
which we can then read.