hrydgard/ppsspp — pull request #288 by unknownbrackets (2012-12-29 20:58:06+00:00)
Title: Save more of the GPU's state, fix a crash

Well, ReapplyGfxState() seems kinda dangerous now since currentList might be NULL.

Anyway, this seems to help, not sure whether the FBOs are needed but it seems like they are recreated, so this flushes them.

I also added pausing the emulation while selecting a save state file. I suppose slots or something ultimately make sense, but not very concerned about that atm.

-[Unknown]