TrinityCore/TrinityCore — pull request #8756 by xomachine (2012-12-23 10:00:12+00:00)
Title: Evade system for npcs and teleport system for pets

* Pet teleports near master, then it cann't find path to him
* NPC evades, then it cann't find path to attacker
* NPC tries to find another path to atacker, then he's higher than NPCs destanation(e.g. on box)
* Pet goes near master, then he's higher than pets place