clintbellanger/flare-engine — pull request #300 by stefanbeller (2012-12-22 18:58:39+00:00)
Title: Remove usage of hexadecimal numbers.

The only occurrence as of now was the layer encoding, which could be dec or hex.
However as the tiled plugin (which is likely used to create maps) only supports hex format, and all the maps of flare-game are decimal as well, there is no use case for the hex format currently.

The map layer format must be decimal now, which speeds up loading by roughly 10 percent.

Also in this pull request: remove of unused functions in the utilparsing file (hex related functions)