mono/MonoGame — pull request #1094 by Aranda (2012-12-18 14:59:41+00:00)
Title: Fix ReflectiveReader for WinRT

Whilst porting a prototype to Win8, @markmnl found that ReflectiveReader did not work with .Net FX Core:

> Modified call to Activator.CreateInstance() in Read() which previously supplied a second parameter: false, consequently erroneously calling Activator.CreateInstance(Type, params object[]) for Windows store apps which has different overloads for CreateInstance(). No need for special #if NETFX_CORE handling since false is the default if not supplied when not #NETFX_CORE anyway.