TrinityCore/TrinityCore — pull request #8704 by krofna (2012-12-18 13:14:10+00:00)
Title: Implement Viscidus AQ40

It kinda works, but lacks some details:
- SetVisible(false) is a hack which hides flashy explosion effects
- I'm not sure did I spread the globs propertly
- I'm not sure if I got the scaling right (I reduce the model scale by 5% for each of 20 globs. Kinda intuitive?)
- Visci doesn't appear in room middle after rejoin, but behind tanks back (I think I'll fix this easily)

But regardless of that, its fairly nicely working :+1: