centhra/ld25 — pull request #11 by z0w0 (2012-12-16 15:46:09+00:00)
Title: Loading GUI and Preliminary HUD

Adds a loading GUI (with tip cycling to come and gui.state is shown to the user until gui.loaded is true, at which point the user will be prompted to press any key to continue). Also adds the HUD, which is pretty preliminary (the status menu only shows when you start controlling a minion) and includes a minimap. Needs other things once we work out the final gameplay shit, like what signifies that you've won the game.

I was thinking either killing all the heroes, which are littered all through the dungeon, will win the game. If all your minions die then you lose. Alternatively, there could be waves, and the heroes come down stairs in batches (which makes more sense with the reverse dungeon crawler theme). Either way, there needs to be some sort of progress bar that shows how close you are to winning or losing (if we're doing heroes vs. minions then a "balancing" progress bar would be cool).

The portrait image's position is hardcoded to the spider at the moment.

![Loading](http://i.imgur.com/iu5Cm.png)
![HUD](http://i.imgur.com/T7gyk.png)