TrinityCore/TrinityCore — pull request #8662 by MrSmite (2012-12-14 07:49:56+00:00)
Title: Item Loot Saving

Implements saving of loot (items / money) contained inside lootable inve...

* Unlooted items / money persist across player sessions
* Loot inside items is tied to the item rather than the player so if trading
partially looted items becomes possible, this implementation will still work

IMPORTANT: Don't forget to import 'characters_create_item_loot.sql' to create the tables

Implementation Can be tested with:

Watertight Trunk [21113]
Bulging Sack of Gems [25422]
Fat Sack of Coins [11937]

Closes #2048