kyleconroy/hawkthorne-journey — pull request #742 by Bigpet (2012-12-12 20:12:09+00:00)
Title: Apply different friction if jumping

*when jumping the full friction shouldn't be applied, it looks and feels weird to kill all momentum almost immediately in the air
*jumping acceleration should be lower and not higher than normal acceleration to allow finer control when tryin to jump on small targets like acorns

It might be better to use either a new value like game.airdeccel or use game.airdrag but for the time being this hotfix uses a fraction of the regular friction