clintbellanger/flare-engine — pull request #282 by makrohn (2012-12-11 17:34:48+00:00)
Title: Allow effects for bonus maximum HP and MP as percentages

An effect can have effect_type=hp_percent (or mp_percent) for a bonus percentage to that stat, instead of using an absolute value.

It's calculated AFTER base hp/mp and hp/mp per level and per stat point, but BEFORE any other absolute hp/mp bonuses (from other items, passives, etc). This is the implementation that makes most sense to me, but maybe others think otherwise.