hrydgard/ppsspp — pull request #155 by tmaul (2012-12-09 21:17:43+00:00)
Title: sceFont/sceRTC/sceKernelModule changes

sceRtcGetTime_t was not using 32bit as t_time as was also not anywhere near correct. It's now quite close.

sceFont: from experimenting found a few games get a bit further if some (probably wrong currently) values get set in structs and error memory locations. Just as a test i've also memset the buffer that gets passed into the glyph rendering code although none of the games seem to render anything still.

sceKernelModule: I've added an implementation of sceKernelGetModuleIdByAddress but have yet to find anywhere that uses it in such a way that I can prove or disprove that it works. It doesn't seem to break anything but then I also don't think it improves anything either.