MinecraftForge/MinecraftForge — pull request #308 by LKProvider (2012-12-08 22:20:19+00:00)
Title: WorldProvider additions

Added two methods to improve the functionality of WorldProvider.

Firstly, the provider can now specify the dimension for the player to respawn in, assuming canRespawnHere returns false. At the moment, if it returns false the player will always respawn in the Overworld.

Secondly, the provider can specify whether or not maps should spin in the dimension, which is currently determined by whether the dimension's ID is negative.

I need both of these changes to avoid editing base classes in my mod.